1
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- an introduction to some questions
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2
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- A skill is the capability to perform a (mechanical) action
- Whenever a skill is applied, similar actions are performed
- Skills are data objects in the brain
- Skills persist in the brain
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3
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- I simplify physical action as rotary movement of limbs about the joi=
nts
- I describe that movement in terms of polar coordinates, capturing the
rotation of the limbs about the joint
- I simplify by assuming one pair of muscles for each plane of rotatio=
n
- The brain sends neural information to muscles to control their tensi=
on,
which controls the angle of rotation
- The neural information is frequently updated to control the speed of
rotation
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4
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- I see the brain as the information processing hardware (the computer)
that ‘executes’ programs (the skill) that generate the
neural information that controls the muscle tension that leads to ac=
tion
- Using this analogy, I need a programming language to encode the skil=
l
- Ballet choreography ‘programs’ repeatable physical acti=
on
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5
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- A simple walk or run
- A simple walk toward a visually perceived static object – a si=
mple
food gathering
- A simple walk or run to catch a visually perceived moving object =
211;
a simple hunt
- A simple imitation of a visually perceived task
- A simple exploratory walk (novelty, experimentation)
- Apprenticeship learning based on an imitation of a visually perceived
task
- An optimized walk or run to catch a visually perceived moving object
(hunt a prey)
- An ambush to catch a prey
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6
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- Specifying physical action in detail by specifying the trajectory of
rotary motion at each joint
- Ballet does it by poses, but I need to break it down joint by joint,
and up to three planes of rotation per joint
- For each plane, the current angle must be specified
- For each plane and angle, the current time must be specified
- From the above, and with simplifying assumptions, the neural inputs =
to
control each muscle pair can be calculated
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7
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- The angles for each plane for each of the joints are relative
- For example, the elbow rotation have to be specified in terms of the
angle of the lower arm relative to the upper arm
- The timing of angular rotation has to be coordinated to have
synchronized motion
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8
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- The direction and focus of the eyes has to be known to allow
interpretation of the viewpoint
- I see vision as sensory feedback from an action involving neck, head,
and eyeball rotations, where each of these is treated as a joint
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9
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- Vision input is the pixelated image on the retina
- I am focused on the vision output that is part of the skill that lea=
ds
to action
- I need support for the geometry on which action is based, so that j=
oint
angles can be calculated by the brain
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10
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- I only look at vertebrates, species where individuals have a skeleto=
n
- I see physical (mechanical) action as rotary movement of limbs about=
the
joints
- I describe that movement in terms of polar coordinates, capturing the
rotation of the limbs about the joint. The movement also happens in
time, so that a full description involves successive joint angles ov=
er successive
moments in time
- I focus on physical (mechanical) action related to locomotion, such =
as
walking and sitting down.
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11
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- If the same skill is applied repeatedly by a single individual, all =
the
resultant actions should be similar
- Different individuals might have the same skill, and all the resulta=
nt
actions should be similar from one individual to the next
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12
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- An innate skill is encoded both in DNA and the brain. The encoding might differ, =
but
the information should be the same.
- A learned skill is encoded only in the brain
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13
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- A skill persists in the brain even when it is not used to produce ac=
tion
- An innate skill starts at birth or some period of maturation and
persists more or less till death
- A learned skill starts after learning and lasts until it is forgotte=
n
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